Game Submissions

While we are always continuing to design games internally, we are also open to receive game submissions. Please read the information below. If you believe your game is a good fit for Kinson Key Games, you can utilize the submission form at the bottom of the page and we will reach back out to you as soon as we are able.

Below info last updated on May 9th, 2024.

What We Are Looking For:

  • “Main Event” games.

  • Games that are, at a minimum, medium complexity. Meaningful decisions, multiple possible strategies, and refined mechanisms are a must. 

  • Player counts that accommodate the biggest (reasonable) span of players. This isn’t to say that a 2-player-only game would be immediately disregarded, but it would have to be very compelling. 

  • Striking themes that are well-integrated with the game’s mechanisms. A cornerstone of our company is “theme-forward games.”

  • If your game is signed, we will do development work and ensure that it is artistically excellent, but your game should be fully playable and intuitive even in the prototype stage. 

  • Flexible partners who are willing to make changes to a game in order to make it the best product it can be.

What We Are Not Looking For:

  • Overdone themes done the same old way. 

  • Traditional party games, wargames, abstract games, PVP battle style games, collectable card games, trading card games, or games that are obviously derivative of other games. 

  • Games with an overwhelming amount of unmitigated luck, take that, or player elimination. 

  • Controversial topics or content that is widely considered to be offensive.

  • Of course, there are some exceptions to most of these rules.

Mechanisms we enjoy and which fit the Kinson Key Games brand:

  • Worker Placement

  • Deck/Bag/Pool Building

  • Engine Building

  • Contract Fulfillment

  • Drafting

  • Resource Management

  • Hand Management

  • Tableau Building

  • Chaining (a.k.a., “Combo-tastic turns”)

  • Set Collection (as a secondary mechanism)

  • Push Your Luck (as a secondary mechanism)